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Prompt library ​

The Prompts menu keeps prompts as reusable pieces. When you generate, the chosen pieces are joined in a fixed order into one prompt.

Work › character › outfit ​

Everything lives under a work. Character codes (C001 and so on) are numbered per work, so the same code in two works means two different characters.

  • + Work creates a work. It can carry a prompt shared by the whole work (for example fantasy).
  • + Character adds a character with its appearance prompt. Put only what never changes with the outfit: hair and eye colour, build and so on.

Character appearance

Prompt fields take one tag or one sentence per line. You can paste comma-separated tags too; Tidy lines splits them one per line. Danbooru tag autocomplete helps while you type (it can be turned off in Settings).

Kinds of pieces ​

CategoryExamplesNotes
Outfittop, bottom, shoes, hands, allMade per slot and grouped into outfit sets.
Expressionsmile, surprised, thinkingGeneral (SFW) and adult (NSFW). Each can name a default composition.
Compositionupper body, full bodyEach suggests which outfit slots to include (upper body: hands and top).
Styleartist tagsChosen when you generate.
Commonquality tags (positive), negative tagsAdded to every image.

Outfit sets ​

+ Outfit set groups outfit pieces by slot into one outfit. When you generate, only the slots that fit the composition are included, so shoe tags do not pull an upper-body image off frame.

Outfit set: pieces by slot

Scope: Global · Shared in work · Character ​

The scope buttons at the top left decide who can use a piece.

  • Global: every work (for example quality tags).
  • Shared in work: every character of that work (for example the sample's five expressions).
  • Character: only that character (for example Lyra's uniform).

When pieces with the same code exist in several scopes, the closest one wins: character, then shared in work, then global.

Model family marks ​

Every piece is marked Anima, SDXL·IL or Shared. The Jobs menu shows only pieces that match the chosen model family, plus shared ones, so sentence-style Anima prompts do not end up in SDXL generations.

Deleting and the trash ​

Deleted pieces go to the library Trash, from where they can be restored.